This is one of the latest games by Lamp Post Projects (another has come out by the time I review this), a relatively recent entrant to the world of IF who has put out numerous well-received games in a short time frame.
Like many of their other games, this features a fantasy world with multiple fantasy races and characters (complete with watercolor portraits) in non-combative settings (in this case: a symphony orchestra with singers).
You pick from a variety of strengths and talents and then investigate the mysterious case of dreams popping up among the symphony players.
I like mysteries, and the deduction system worked better for me here than for other recent mystery games (it was relatively easy but just enough not to be trivial, and there were some randomized results with other means of making up for the mistakes).
The writing worked well here, too.
Two things stuck with me as mild flaws. First was that I chose the +0 magic trait (so I could do magic checks but with no bonus). Twice I tried magic rolls and got a perfect score of 4, but the check difficulty was set at 5. I don't recall other magic checks in the game. This makes the +0 magic trait essentially useless.
The second thing is, and this has been true for several games in this setting, that the different races feel largely cosmetic. I've been thinking about it because I recently was brought on to help another author with a project and it largely has the same issue (in that world, there are fairies and sirens and centaurs but they all have mundane jobs and essentially no differences between each other). I can completely understand the desire to divorce oneself from the biological determinism and racism in human history and the ideas that different real-life ethnicities have associated stereotypes. On the other hand, one of the greatest parts of real-life ethnicities are the distinct cultures and vibrant diversity available. How could this be shown more in-game? The Gnomish Treasury game by this author did well, I think, showing the cultural background and differences in art and architecture, which is a great way of showing things (as opposed to heavy-handed or stereotyped techniques some past authors have used like heavy dialects or exotic/fetishized clothing). I guess it would be nice to see more of what makes each group unique (and could include things like an orc raised by dwarves who values his family but also wants to connect with his birth culture, although I swear the author did have something like that in one game).