This game is the author's first game, which is surprising considering the level of detail and programming in the game, although there are a few bugs.
This game features a prison break from an alien base. For some reason (never explained in-game), your captors disappear and you have to shut everything down.
The puzzles are a mixed bag. A lot make sense, a lot are fun, sometimes the two groups aren't the same (I enjoyed a language code puzzle that had simple, nearby hints involving interaction, but later everything was in English). Occasionally solutions seemed really obscure.
The coding needed a bit more synonyms. For instance, late in the game there are buttons that have names, but saying PUSH [Button name] doesn't work. Instead, you have to say the action that they perform (this example isn't in the game, but it would be like having a button saying lights where 'push lights button' doesn't work but 'turn on lights' does). A couple of other inconsistencies with synonyms was probably the major fault of the game.
Story-wise, I feel like it omitted some major features, but what's here is okay. It has some pretty strong gore at one point.
As a game, it's okay. As an author's first game, it's much better than most, and I'd expect the now-experienced author to be capable of making very good games in the future.