Eikas is a community kitchen management sim. The PC has moved to a small, rural town in a gently fantastical setting to work as a chef, employed by the town council, which sponsors a community feast every five days. The game covers their one-month probationary period before becoming a full employee.
In between feasts, you can garden, shop for ingredients, learn new recipes, get to know the townsfolk, and make snacks to sell for extra cash because the stipend from the town council doesn’t quite stretch far enough (a bit of less-than-idyllic realism that I appreciated). I found it very satisfying to gradually expand my repertoire, and the scores for my meals increased pretty steadily as the game went on, making me feel like I was authentically growing as a chef. Plus, all the food sounded delicious.
The four characters you can befriend are also endearing; my favorite was the initially prickly artist Antonia, possibly because I feel like she has the most substantial arc as she regains artistic inspiration and learns to open up to people again after an experience with an artistic and personal partnership that went south.
(I will confess to not loving the “I thought I didn’t like small-town life but I see now that it’s actually the best!” trope, which crops up a couple times with the companions, but that’s a me problem, I think. It feels tiresomely ubiquitous in fiction sometimes, but I gather “of course everyone wants to leave their small town” can feel that way too, and it probably depends on what kind of fiction you consume and which angle you’re more annoyed by.)
I did end up feeling like the game was a little too low-key overall; I like my management sims to stress me out a bit, whereas here I usually felt like I had plenty of time for everything that I wanted to do. Indeed, by the run-up to the final meal I had maxed everyone’s approval, unlocked every recipe, and served a four-star meal, and started to feel like I was aimlessly killing time until the last day. But that’s also a personal preference, and I think the lack of tension is probably just what some people are looking for in this kind of game.
Which is essentially my overall feeling about Eikas: there were a few things that were minuses for me, but all of them are things I can easily imagine being pluses for someone else. I think it’s one of the best games of IFComp2024 and I ultimately enjoyed it a lot, even if I occasionally wished it were just a little less relaxing.