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Step into a richly detailed world where your dreams of ruling a thriving kingdom become a reality. This captivating resource management game seamlessly blends storytelling with strategic gameplay. Begin your journey with no more than a vision and gradually shape the destiny of a nation.
Daria: A Kingdom Simulator is an epic 125,000-word interactive fantasy novel by Mike Walter, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Your kingdom doesn’t exist in isolation. You’ll navigate a dynamic world with rival kingdoms, diplomatic intricacies, and the ever-present possibility of warfare or subjugation as you strive to craft a lasting legacy. The heart of the game lies in its complex yet accessible battle system.
• Play as male, female, or nonbinary.
• Return to the Lucidverse and be a part of the history of Daria.
• Play in Easy, Normal, or Hard modes, where each difficulty affects many aspects of play.
• Make use of a fully-functioning encyclopedia of game concepts to aid you.
• Enjoy an endless arena-style, tournament mode for you and your heroes to train in battle.
• Specialize as a virtuous or malevolent cleric, a formidable fighter, or a spell-casting wizard.
• Create noble offices, embark on grand building projects, and manage your subjects to help your nation grow.
• Use battle strategy and troop composition to defeat other nations—or negotiate with them using your diplomatic skills.
• Equip your ruler with the most recently acquired weapons and armor.
• Find and collect ten heroes to join you, including an elven huntress, a dwarven prince, a halfling weapons-master, the Archmage of the Academy of Wizards, the Bishop of the Holy Four, and many others.
Are you ready to take the throne and shape the fate of Daria?
Daria: A Kingdom Simulator is an utterly strange beast. While there are some pretty successful choicescript games out there which include a good dose of management elements, this is a full-blown hardcore management game built in choicescript. Story, plot and character elements are minimal, and most major NPCs are pretty much just additional management assets. I do think having an overarching plot and characters with more story and dialogue could have made the overall product much better.
I was really struggling to decide how many stars I would give to this game. I'm aware four may be a controversial choice. Still, there is a certain therapeutic and enjoyable feeling (I'm serious) to setting up all the pieces together and watching the different numbers go up. This actually kept me entertained for quite a bit. As a choicescript writer myself, I'm also impressed with how durable and well-constructed the system is, even if over-complicated. (I'm aware that the initial release shipped with plenty of bugs, and a lot of people lost progress multiple times as HG tried to patch the game. Still, in the interest of reviewing the current product, I won't penalize the game for this here.)
That said, the game has its flaws. There is no save system in choicescript, and an unlucky early enemy encounter can wipe out painstakingly-earned progress instantly. Navigating the pages and reading the menus can feel excruciating on mobile platforms, but less so on a desktop screen. While it can be fun to unlock things and watch numbers go up, the later parts of the game can get very grindy, especially as you face enemy armies with absurdly high levels of strength (basically meaning even more grinding on your end to match them.)
Somehow, I feel this would have been more enjoyable in a game engine which is well... built for turn-based management. While there is a certain joy in watching numbers and structures going up, I really think choicescript isn't the best place for this. Make no mistake, there are certainly hardcore choicescript management nuts out there who will enjoy this, but I'm not one of them.
The game does a good job for its intended audience, and that's the basis of my star rating. Still, a game like this probably won't appeal to anyone outside that club.