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About the Story
Quite a typical scenario of room-escape games, you find yourself alone in a locked room, trying to take any action available in order to escape. However, you soon learn that such approach would not work here, for the things you can do seem to be rather endless, especially after acquiring the power to remember. Perhaps it is the bottle of poison you are forced to carry with you or The Voice who constantly claims that he is not a chatbot which makes you realise that this is not a simple escape-the-room situation. Not only the colours of the rooms, but every object you encounter seems to be a metaphor of something painful. As the memories become more difficult to bear and the puzzles become more unforgiving, you may find that drinking the poison to end your miserable life may be more tempting than you originally thought.
Game Details
First Publication Date: March 12, 2012 Current Version: Unknown
License: Freeware Development System: quest
IFID: CB994060509D311796884B231C49DFEB
TUID:
k9ltbrgwbapcehcf
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This is version 3 of this page, edited by Zape
on 5 May 2021 at 12:02am.
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