|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryQuite a typical scenario of room-escape games, you find yourself alone in a locked room, trying to take any action available in order to escape. However, you soon learn that such approach would not work here, for the things you can do seem to be rather endless, especially after acquiring the power to remember. Perhaps it is the bottle of poison you are forced to carry with you or The Voice who constantly claims that he is not a chatbot which makes you realise that this is not a simple escape-the-room situation. Not only the colours of the rooms, but every object you encounter seems to be a metaphor of something painful. As the memories become more difficult to bear and the puzzles become more unforgiving, you may find that drinking the poison to end your miserable life may be more tempting than you originally thought. Game Details |
Shade, by Andrew Plotkin Average member rating: ![]() "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
Night House, by Bitter Karella Average member rating: ![]() It looks different in the dark. You're eight years old. You wake up in the middle of the night to use the bathroom, but you soon realize that not everything is as it seems in the house tonight. Where has everyone gone? Your family is... |
John's Fire Witch, by John Baker
Average member rating: (37 ratings)
A small, witty text adventure. Its clever puzzles received quite a bit of acclaim on rec.arts.int-fiction upon its release. You've come to visit your old friend John Baker, but he's missing, and a blizzard has rolled in outside while you...