The randomised descriptions of the cities and creatures are imaginative, but the gameplay is very simple -- beg, move on, starve.
Perhaps the author’s trying to make a larger point about the problems of homelessness? The gameplay is so repetitive I wonder if the author meant to simulate the mind-numbing effects of begging and poverty.
It’s a thought-provoking ten-minute diversion. It’s free of bugs and looks elegant, and has some clever descriptions.