Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Roath Park is a hypertext story in three movements. In the first, Dylan wanders the familiar landmarks of a Cardiff park — the promenade, the rose garden, the boating lake, the botanical garden — piecing together a love story with Ffion through the places they shared. In the second, the same walk recurs, but memory is fragmenting: names dissolve mid-sentence, sentences collapse into fragments, and the park's geography grows uncertain. In the third, the walk happens again — this time through the eyes of others, in sepia, at a distance.
The story explores dementia not as tragedy but as a kind of archaeology — what a place holds when the person can no longer hold it. Built in SugarCube with ambient audio, a randomised gate system, and a fading-clarity mechanic that degrades language across repeated visits, Roath Park uses the structural possibilities of interactive fiction to do what linear prose cannot: make the reader feel the erosion from inside.
Welsh in setting and sensibility. Quiet. Not without hope.