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Roath Park

by Keith Butler

2026
Slice of life
Twine

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About the Story

Roath Park is a hypertext story in three movements. In the first, Dylan wanders the familiar landmarks of a Cardiff park — the promenade, the rose garden, the boating lake, the botanical garden — piecing together a love story with Ffion through the places they shared. In the second, the same walk recurs, but memory is fragmenting: names dissolve mid-sentence, sentences collapse into fragments, and the park's geography grows uncertain. In the third, the walk happens again — this time through the eyes of others, in sepia, at a distance.
The story explores dementia not as tragedy but as a kind of archaeology — what a place holds when the person can no longer hold it. Built in SugarCube with ambient audio, a randomised gate system, and a fading-clarity mechanic that degrades language across repeated visits, Roath Park uses the structural possibilities of interactive fiction to do what linear prose cannot: make the reader feel the erosion from inside.
Welsh in setting and sensibility. Quiet. Not without hope.

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This is version 1 of this page, edited by Keef on 1 May 2026 at 8:01am. - View Update History - Edit This Page - Add a News Item - Delete This Page