Adam Cadre made a brilliant use of Inform device, using it in a story with two kind of fictional worlds : in white, various points of view on a young girl's life, told in a non-linear order, and in colors, various adventures of an explorer , told this way in linear order.
Of course, the non-linear points of view gradually begin to order in the player's head, and the colored adventures appear to be (Spoiler - click to show)dreams made by the young girl, related to a LCD device.
Finally, despite sometimes verbose parts, the story reaches a true emotional strength, which goes beyond that a classical Inform game could ordinary reach.
This strength rely precisely on the game structure rather on the sole topic ((Spoiler - click to show)the death of a young child), avoiding the melodramatic trap in which a classical structure may have falled.
So this game is really worth his fame (especially for people who ordinary enjoy Twine games).