I really wanted to enjoy this. As far as I understand it, the game was fairly groundbreaking use of the medium at the time. As it stands now, I would not recommend this piece to anyone I would want to get interested in interactive fiction. The writing is genuinely bad, the overall theme of the story feels like someone beating you over the head with cheap emotional shots, and it isn't very interactive at all- text heavy and slow to move into anything resembling action. I have trouble understanding why so many have resonated with this piece, why there's a sense of reverence around it. I have a feeling it's related to timing on my part-and I don't wish to slam anyone who related to or was moved by the piece--I just can't see it.
The interwoven nature of the game is brilliant. I'm sure it is, because everyone has said so. But in my opinion, this is a really good example of telling, not showing.
Cadre's other works are breathtaking, so I will say that I feel I must be missing something-- the rave reviews regarding this work make me want to understand the appeal.