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Short, unique, and relatively on-rails, December 18, 2015
-Not frustrating. The lack of challenging puzzles and presence of an adequate parser and adequate descriptions made it so I didn't encounter any frustrating moments.
-Non-linear storytelling makes things a bit more interesting than if this story were told in a linear fashion as you learn more about the story and piece it together yourself. This approach is not without its problems, though (see dislikes).
-Short. Even if you don't find this to be the most amazing thing ever, it's so short that you probably won't really feel worse off for having played it.
-Use of images and color. It's not particularly flashy, but it's a nice break from typically monochrome IF.
-Not particularly exciting or touching. The story is quite short, so I don't really have time to develop an attachment to the characters. I don't blame the game for a lack of characterization, I just feel like I need more time with the characters in order to care more about them. Maybe it's my fault for not letting myself get drawn in, but I suspect the non-linear nature of the story also made it a little harder to get drawn in to caring about it. I sure did care about that wolf, though (I have that not uncommon habit of caring more about animals than actual people).
-Not particularly challenging. There aren't really puzzles in this game. I like the sense of accomplishment I get from solving puzzles, so in that regard this game isn't as fun as other games that do have puzzles. I don't think puzzles really fit with the theme of the game, but I can't help myself having a desire to overcome challenges.
-On rails. I didn't get a sense that the presence of a parser and text-based interaction really enhanced the story.
Overall, I recommend giving this game a play due to how short it is. Other than that, I don't think it's as exciting or remarkable an experience as I've gotten from other games. I've come to expect a high level of stimulation and engagement from playing too many video games, though.