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This is part of a game that teach students how to use tech tools safely.
The game involves asking students to solve a mystery using the Internet and their devices.
This is no great work of art. But as the Online Safety Act looms in the UK, and linking online identity to real-world legal identity becomes a possibility under the guise of "protecting the children" (isn't it always?), the advice in this game takes on a subversive tone.
This game is genuinely an incomplete, minimally branching work, with the barest pretense of story. But the irony of Google links and plaintext passwords is not lost on me.
Works better as a meta-narrative, probably.