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1 of 1 people found the following review helpful:
Multiple paths in a parser fantasy game with unique interactivity, September 23, 2025
Related reviews: about 1 hour

This looks like it was made for a school project, as it mentions a Portland State University interactive fiction course. It seems more polished than most games I've seen made as part of a course, so I feel like the author put some real heart into it.

The structure is innovative, if somewhat clunky at times. You take a personality test at first by giving a list of options and then have to type CHOOSE [option name], rather than hyperlinks or typing a number. The game then lets you view one of four different characters with quests. They are all pretty different; one is about assembling a machine by fetching a list of parts, one is combat where the more you practice a skill the more you improve, one is about fate and destiny and is a word maze, and the fourth involves breaking into a vault. Dying in interesting ways unlocks achievements. Each quest can be completed relatively quickly (maybe 10-15 minutes). Once all are completed, you can view a final scenario with many branching endings.

The setting is sketched out in a diverse pieces, each piece interesting but somewhat hard to connect together. There's advanced technology, strong magic, classic fantasy races like goblins and demons, a magical tower with a fractured timeline visible to the naked eye (or something similar). To me, the setting was a well-done but unexciting play on familiar tropes, with the Fateweaver being the coolest character to me. The mechanics, though, seemed novel and fun. I enjoyed how varied the game was, and the unusual opening and the branching endings. I think that's very creative.

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