i don't play a lot of parser games but i was drawn to this game by the fun title and implications of a detailed fantasy setting, which is something i always love.
it turned out to be very friendly to someone like me. if you have to use a verb the game will pretty much tell you what it is. there are large sections that are basically cyoa except that you have to type "choose (whatever)" instead of clicking. so while i am a little scared of parser games, this felt not very parser game like and didn't intimidate me. there are four different sections with four different gameplay mechanics and they were all easy to pick up.
otherwise i admit i did not really vibe with this game. im all about worldbuilding and interesting characters really, and i guess this kind of thing was not the point. there were a lot of intriguing details of the world, but they were not explored in depth, and i had some trouble figuring out what kind of setting it was even supposed to be. it felt like high fantasy mostly, but sometimes the tech level seemed modern or even futuristic, like in the part where you have to crawl thru vents to get to a "hazmat room". this is a combo that can work but there just wasn't enough detail for me to figure out how it all fit together.
for characters, i liked the fateweaver (i think that was her name? the tower lady). you get a whole section where you do nothing but talk to her so you really get to know her unusual/inhuman(?) point of view and that was fascinating to me. but with the other three former heroes i didn't really feel like i knew who they were.
and then there's the ending. (Spoiler - click to show)where it turns out it's all for nothing and the world ends anyway. this is the philosophical part, i guess, and i don't know anything about philosophy. but when so many of my peers are like "why do anything, we'll all be dead soon", i don't really like to see this kind of message in fiction. i guess the games perspective is "you should try anyway but just be aware you're probably f*cked"? but i do think that people are not gonna try unless they really believe success is possible, so i don't think the nihilism (?) is helpful.
the "gotcha" of it feels especially weird bc at the beginning there's like a personality quiz that sorts you into one of four segments (though you do all four eventually), and one of the questions is about what you would do if you know the world is ending. and only one of the answers is "try to save it anyway", but regardless of what you say, that is what you spend the game doing. you don't actually have the option to accept your fate and focus on spending your remaining time with your loved ones or whatever. so even if you accept the nihilism you can't make the "good" nihilist choice, you have to act like you have hope anyway and then the game is like "lmao you thought..." maybe the real winning strat is to close the tab and go hang out with your friends before we all die to climate change or world war 3. but also maybe i am badly misunderstanding everything because i am just a humble idiot. i don't know if i am even understanding nihilism right. anyway on a more petty note i might mind this less if i hadn't grinded for a million years to beat the final boss. according to the walkthrough (which i looked at after i finished the game) i guess i didn't have to but my dumb a** could not get through that conversation 💀 so i thought the fight was mandatory and i loaded my save to grind until i could beat the boss which was very tedious. and then it was all pointless anyway.
the game seems like it has a lot of work and love put into it so probably it is me that is failing here. probably this would be a great game for someone who likes philosophy and wants to try a parser game that's easy to get into. but it is not really for a silly fantasy girlie like me, and im sorry for not getting it.
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