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About the Story
From imaginary games jam. Based on the review:
You have one day to explore a giant randomized text overworld with NPCs and treasure dungeons, which goes far beyond what you can reach in a day. The NPCs aren’t the point; they have the depth of the background figures in Knytt Underground that wander around and stare at the sky sometimes. The randomized treasure dungeons aren’t the point either; after the third time I used a key in a lock to lower the water level in a canal, I could reverse engineer the version of ConceptNet the author-s were using to generate them. The point is to use your single day to explore what interests you, whether that means getting as high as you can for the best view, examining one bit of landscape as much as you can, or even staring at the sky with the NPCs. I found it strangely moving when the Tutorial Fairy returns at the end to ask what you liked best about your day, though I knew my answer would make no difference. (UPDATE: Apparently your answers get recycled into NPC dialogue for other players. I like that less.)
First Publication Date: February 23, 2016
Current Version: Unknown
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This is version 2 of this page, edited by Jason Dyer
on 7 March 2017 at 5:40pm.
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