Make It Good has many excellent qualities. The protagonist and the NPCs and the plot and the twist are interesting and memorable. It's generally well and evocatively written; the atmosphere is convincing. And I adored the crossword and the teasers for... Egremont.
But this is the game that convinced me that I don't like this kind of game (that is, an IF mystery in the tradition of Deadline), in which, to win, you must manipulate the other characters, whose thoughts are more or less unknown to you until you win or lose. I find carrying out a long strategy with so little feedback unrewarding, and having to replay much of a game to adjust some matter of tone or timing painful. I didn't finish.
Worth a look to appreciate the author's ambition, but only some will want to stick it out to the end.