A very intruiging title. I didn’t know what to expect. The “tricks” part made me think of magicians or wizards at first. The game certainly has a magical air, albeit of a more realistic nature.
My parents’ house is surrounded by farmlands in all directions. A mile or so down the narrow road is a small forest. There were no children my age in the street where I grew up. My favourite passtime after school was exploring nature around my house, catching (and releasing) spiders, crane flies (we call them horse mosquitos), grasshoppers, etc… And no, my best friend is not a tiger…
Lara wakes up before sunrise and heads into the woods near the village with her sample box. She’s looking for stuff she might take to school for show-and-tell, and also just out of curiosity and wonder.
At first, Tricks of Light in the Forest comes across as a slice-of-life walk in the forest. Your sense of touch, smell, taste, are as much part of the experience of your surroundings as sight. Nature in all its forms is described in loving detail. Trees and flowers and moss in terms of their fragrance, colour, soft leaves or hard and brittle bark. Bugs up close with shiny beetle shields, dew-glistening spiderwebs, larger animals mostly heard instead of seen.
During the long walk, more and more images and memories and stories about Lara, her parents, the village’s history are triggered by the surrounding forest. These are personal to Lara, showing just a small part of her life here. Put together however, they lead to a fragmented realisation in the player of the broader setting. ((Spoiler - click to show)Twenty, maybe fifty years into the future. Global warming is in full effect, though not in a dramatic post-apocalyptic way. Trees are dying in the drought and uprooted by sudden rainfalls. Species have disappeared and others have migrated into the area. The cities are partly abandoned, skyscrapers are crumbling down.)
The subtle and gradual introduction of these elements into the story has an unsettling effect on the player, but for Lara they are part of her life in this place. She is aware of the changes through stories her parents tell her, and through events during her lifetime, but these things are simply part of the natural flow of things in her experience.
We get to share her view on the woods through an intimate first person viewpoint, with her fears and delights intertwined with her observations of nature.
Later in the game, some puzzles are introduced in a spontaneous manner, blockades and obstacles one might reasonably expect in a forest that has been returning to its wild state for many years now. Their solutions are not that hard, they serve more to force Lara off the beaten track and penetrate deeper into the forest where she witnesses more of the changes to the environment.
Tricks of Light in the Forest is beautifully illustrated, with drawings reminiscent of images out of old natural history books. When Lara reaches notable landmarks, a handdrawn map pops up and shows her progress on the forest path.
Most impressive and impactful are the subtly changing colours and intensity of the background, depending on the lighting of the location (bright sunlight, overshadowed by the canopy,…), or reflecting the time of day (early morning fog, noon sun,…).
A deep, slow, thoughtful piece. Beautiful and detailed descriptions of nature. Themes of loss and wonder and inevitable change. Nature in all its flowing resilience.