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Ooze - Creepy Nites
by Guido Henkel, Hans-Jürgen Brändle, Markus Henrich, Michael Tschögl, Jon Dean, and Elaine Dean
Ooze - an illustrated text adventure: Your uncle Chez Burger left you a house called Carfax Abbey, placed in a little town in the southeast of Salom's Lot. As Ham Burger you are heir to something evil and sinister on a frightening and exciting journey into the world of ghosts and demons.
SynTax
One really annoying part of the game is that some of the objects you need are easily overlooked as they are usually only given a passing mention in the over-long location descriptions. Most of the descriptions are far too verbose, instead of adding atmosphere to the game they just tend to slow the game down. The puzzles although clever on the whole are a little too obscure and without hints you'll find yourself getting stuck rather too often. (Andy Thompson)
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SynTax
Ooze begins like a traditional horror yarn, but then wavers uneasily between true horror and corny comedy. The "horror" consists of lurid descriptions of scuttling rats, crawling spiders, dangling cobwebs and an assortment of ghosts - all rather tame fare for an adventurer, surely. But from Ham's hysterical reactions to lurking spiders and the like it seems he's something of a wimp in the adventure department. The first few locations in Ooze are well written and rich in detail, which hits exactly the right note of creepiness. The interior of the Abbey continues in the same vein, but all the locations have so much detail that eventually ploughing your way through the sheer quantity of text becomes tiresome; and the atmosphere gradually turns from eerie to overdone. (Bev Truter)
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