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About the Story“What distinguishes a memory palace from a memory labyrinth is that each place of memory in a palace is intended to be found, while in a labyrinth the structure is more than a means of storage: it is a way of hiding what one wishes to be kept secret." Game Details |
38th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
The random-room format makes the game a bit unpredictable, so if you want to explore a certain mystery--say, perhaps you failed one room on your last playthrough, or perhaps you're curious about another--you have to play over from the beginning, and hope that chance puts the thing you want/need in your way. And really, it feels to me as though the strongest draw factor here is the plumbing of mysteries. I want to see how everything works.
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This game is like a DnD or serious Munchkin game: door, challenge, reward. You select some attributes about yourself (like luck, strength, etc.).
Then you are shown two doors, and you have to pick one. Behind each door is a text scene with some sort of dnd-like encounter, like a feast of food you can eat or not, or a chest that is obviously trapped.
The font, colors, and atmosphere were very good, and the writing was good.
I had to download the entire ifcomp 2016 file to get all the files for this game.
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