Quest for the Teacup of Minor Sentimental Value

by Damon L. Wakes profile

2024
Comedy, Fantasy
RPG Maker

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Review

Quest for the Teacup review, October 17, 2024
by EJ
Related reviews: IFComp 2024

In this game, the protagonist finds her favorite teacup missing, and embarks upon a quest to retrieve it—a quest that will take her into a spooky forest, a poison swamp, a wizard’s tower, and maybe even the depths of hell. The game was created in RPGMaker to achieve the correct aesthetic (which it does in charming and attractive fashion), but functions as a gauntlet in which one choice will progress the main plot and the other(s) will lead to a bad end.

This is all in service of a parody of RPG tropes, which is not exactly untrodden ground. Observations about RPG characters breaking into people’s houses and taking their stuff have been made before. Commentary on the lengths to which a PC will go, risking life and limb, for relatively inconsequential sidequests is not new either (and in fact this isn’t a million miles away from the same author’s Elftor and the Quest of the Screaming King, although the main focus there was more on the also-much-mocked convention of messing around with sidequests while the fate of the kingdom hangs in the balance and you’re supposed to be saving it).

The wizard tower was my favorite bit: (Spoiler - click to show)he has a fake teleport pad at the base of his tower that actually vaporizes intruders hoping for an easy way up, and when you prove your worth by taking the stairs, he offers you a perfect magical teacup that will never chip or allow its contents to go cold. (You can accept, but this is a Bad End because you didn’t get your teacup.) This is still in the territory of “RPG protagonists are thieving murderhobos and also have bizarre priorities,” but the wizard’s involvement (less as a straight-man comedic partner than a different kind of weirdo) adds an entertaining extra layer. The two of them are both baffled to minorly horrified at aspects of each other’s behavior, and they simultaneously are correct and really don’t have room to criticize.

I’m also a sucker for a “we’re going to make you deal with this legendarily annoying game mechanic—haha just kidding” gag, so I enjoyed the poison swamp ((Spoiler - click to show)it just insta-kills you, and the PC has an “I don’t know what I expected” moment).

If RPG parodies are the kind of thing you can’t get enough of, Quest for the Teacup is a well-executed entry in the genre and you’ll probably have a great time. In its best moments, it entertained me too—and it’s a half-hour game with a concentration of good moments that’s fairly high, so I would say I enjoyed it more than I didn’t. But I did always have that nagging sense of deja vu.

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