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Review

That's Not an IF, THIS Is an IF, December 27, 2023
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

This piece brought home to me that relatively speaking, Westerns feel underrepresented in IF. Sci-Fi, Fantasy, Romance and Trauma all have significant bodies of work. Maybe not SO surprising, given the sun had set on Westerns before IF really became a thing. Finding one, or even a work adjacent to Western, is a pleasant surprise.

This is a comedy about a cowboy time slipped into modern New York, looking for his hat because “A cowboy without a hat is just a guy in a poncho.” Well done game, quest economically established! The protagonist is a full-of-himself Old West maybe-lawman. The game gives him RPG-like stats, but really amusing cowboy-based ones. Choices present themselves throughout the game that map to one or other of those stats, either increasing them or testing against them for success or failure. Decide how you want to lean into the search and Find That Hat!

The opening had a real Crocodile Dundee vibe to me, the overconfident frontier man asea in a metropolis he vaguely understands. A lot of it is wryly funny, especially when stats like “Rodeo” are employed to simple modern tasks like following street signs. (Though I’m reasonably sure that technology predated the Louisiana Purchase.) Incidental text is warmly amusing too: “There is a lot of trust in this table and its structural integrity. There should not be.” As is the best case with these things, some atmosphere and humor is competently built through the choices on offer - reasonable things to do that would not occur to a time-displaced cowboy are simply not available!

Between the light tone, brisk pace (fueled by narrow gameplay) and often funny text, the Sparks were flying. I feel though, that it could have been sharper. For as many tasks and activities that sparked with fun as many felt flat, needing a bit more salt to really land. There is an extended (Spoiler - click to show)conversation about the movie 12 Angry Men for example that needed a little more punch. The work’s use of profanity was a bit at war with its vibe. It felt more Singing Cowboy than Deadwood so the profanity jarred. I’m not saying don’t curse. Do what you f&@#$%in’ want, game. Nothing is quite as funny as well-employed profanity, but it should reinforce your piece not stand out.

Second time through, I made different choices (as one does) but still kind of ended up on the same path. To its credit, it was still amusing with enough new yucks to justify the playthrough. The quest thread though, resolved in victory with an almost trivial conclusion. This doesn’t HAVE to be fatal. Low stakes, trivial problems exacerbated comedically by fish-out-of water humor is a pretty reliable formula. Again, here the need for additional spice deflated things just a bit.

The game proclaims it has multiple paths and endings. I expected more divergence than I got, and certainly it is possible for yet-untaken choices to unlock those. For me, the too-repetitive play and unsatisfying victory was just a higher bar that the comedy couldn’t quite clear. Now that the Writer’s strike is over, maybe a script punch up cycle could really make this thing shine?

Also, this game is dead wrong about gin, but whaddya want from a traildust-encrusted palate?

Played: 10/22/23
Playtime: 30min, two playthroughs, found hat!
Artistic/Technical ratings: Sparks of Joy, bonus for inspired Western RPG stats )
Would Play After Comp?: No, experience seems complete


Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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