This Shufflecomp game is about a mayor who encounters a linear sequence of obstacles. Each obstacle has the exact same set of options to use when encountering it. The game's three endings don't depend on any one of the obstacles; instead, the ending you get depends on your overall pattern of choices.
The writing is silly at times (the first few pages include Buttsville and Poop Lake), but this is justified in-game, and in fact the silliness is an inherent part of the games plot.
The scenarios the mayor faces were actually compelling, and on the first play through I really though about the effect it would have on the city. There was a surprising number of scenarios to go through as well. This helps keep the game from getting monotonous, as opposed to The House at the end of Rosewood Street, where a similar list of repetitive tasks was extremely tedious.