This game is interesting; I recently read Porpentine saying that they made parser games at first, and people didn't like them, so she moved to Twine.
I think that Twine is a better format for these stories; this story is fun, but I love the complete refreshing of the screen, the colored text and background, and the pacing of Twine as elements of Porpentine's stories. This story is good, and it works, but I think that Twine was a smart move.
In this game, you have a shovel, and you have to dig. The game can be won in 15 moves or less. In its implementation and feel, it felt like Pick up the Phone Booth and Die.