(Warning: This review might contain spoilers. Click to show the full review.)While not even close to being the worst game of all time (All roads is cemented in this honorable position for all eternity), Shade will for me always be a beacon of hatred for all that is so wrong with the Interactive Fiction scene, what is so obviously stinking to high heaven but accepted and hailed by the majority.
Short description of the "plot" (it's offensive to the English language itself to use this word in relation to this "game"!): Man (devoid of character, naturally) needs to sort through the bedlam of his apartment in order to find his plane tickets and other junk needed for a vacation trip to the desert.
So far, so good. 5 minutes of "fun" with the room description.
Everything literally falls apart once you have found the (then completely unimportant) tickets. Literally.
Everything turns to, of all things, SAND. Because there is sand in the desert! And that's where nameless nobody #1 wanted to go!
Smart thinking on Plotkin's side, ain't it? Surely needed a lot of research... I mean it's so CLEVER it hurts my brain...
Even though there is no variation in the ever-annoying sand transformation NO JUTSU, it's yet extremely hard to advance at some points. Which includes bugs and unlogical syntax, needless to say. Just look at things often enough and the game will advance eventually... if you're lucky.
So what is the main flaw of this shaggy dog joke that is a complete and utter waste of time: It means NOTHING.
Sand! goddamn it, it could be cotton candy and nothing would be different in any way!
In fact the whole purpose of this game is stated by the author in the sarcastic and pretentious as hell "The only way to win is not to play!" quote. I will draw a lesson from this, and never play another Andrew Plotkin game again.
I encourage everybody with half a brain in his head to do the same.
---
vote NO, I could honestly not care any less. the fools liking this turd are all brain-dead slaves to meaninglessness anyway