>INVENTORY - Paul O'Brian writes about interactive fiction
[T]here are the seeds of an excellent game in Blink. If it really had offered multiple paths, it could have been a compelling presentation of difficult choices, a la Tapestry. Even if it had remained on rails but its story and characters had been better fleshed out, it might have made a pretty moving character study. In its current state, though it's nicely implemented and it hangs together okay, it feels falsely advertised, and there's just not enough meat on its bones.