In Robbery Reverie, you play as a thief who has realized that their target is a witch. The one choice is what to steal—and of course, in a witch’s house, none of the objects are quite as they seem.
The conceit is fun, but the endings are a little uneven; some are funny, some a bit bland. The small potion, for example, was enjoyably chaotic, whereas the amulet felt like a stock fantasy trope without much specific weird detail to liven it up. My favorite was the large potion; the awkward confrontation between the thief and the witch was delightful. The endings I enjoyed I generally wished there were just a little bit more of, and I would happily play a game that expanded more on these characters.