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Cruel but joyful gauntlet on twitter gamebook, June 27, 2019
So, this is a gamebook done on twitter. We've seen several attempts of doing that with the limitations of the platform, but this one uses the natural way twitter manages threads and sub-threads. Hint: it works.
Better, it is not "another gamebook where the audience decides through polls", all the threads are there, implemented, for your enjoying.
The game is a very cruel gauntlet (a quite linear structure where each deviation just kills you) but very very funny.
This is a demonstration of how fallen into disuse gamebook structures are interesting. You know, the trends say that time caves and gauntles are not worth and such, but, how many time caves we are missing?
Also, killing the player a lot in gauntlets is considered bad design, but again, this game demonstrates when that is false: when it's a lot of fun! For this to work, you must do that the multiple endigns and killings are amusings, and so it is in this game.
About the cruelness rating, this games rates Cruel in the Zarfian scale because it has death threades within the sub-threads. That is, you can choose a sub-thread without knowing all options there are just deaths. Fantastic!