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1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction I hate to say it, but once I saw the author's name, I knew the title couldn't be more appropriate. Doomed is like a very stripped down, simplified version of The Last Just Cause, and is put forth by the author as "more of a 'Example work' to teach programmers how to program a Text-based game more that [sic] a full game." This is too easy a target, so I'll just say this: people interested in writing a text game should evaluate a few different games, perhaps sampling among the systems used in this competition, and decide which ones they'd most like their game to resemble.
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A tiny C++ game meant more as a programming demo, July 10, 2017This game has you pick a text speed, then color. Was this review helpful to you? Yes No Remove vote | Add a comment
- hywelhuws (Clynnog Fawr, Wales, UK), September 19, 2008 - Juhana, December 27, 2007 Baf's GuideOnly the creator of this trivial programming exercise could explain why he thought it was worth releasing to the public, let alone entering in a competition. It's a small collection of awkwardly-described rooms (the author is highly enamored of periods of ellipsis) in which anything remotely resembling a puzzle is solved automatically, leaving the player with nothing to do but enter the one command - the same command in every room - that toggles the room's one bit of alterable state. -- Carl Muckenhoupt
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