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About the Story
Each step of this one-move game takes you into an entirely different, very short, story. Often, there's a blue thing. What's it doing here?
Language: English (en)
First Publication Date: March 26, 2012
Current Version: 1.05
Development System: Inform 7
Forgiveness Rating: Merciful
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Number of Reviews: 3
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Like Fingertips:All Alone and Fingertips: Who wrecked my car, this one move game has completely different narratives depending on what action you take.
All of these actions have a blue thing in them. While this game implemented more than All Alone, I felt like it was too self-conscious, hammering home the multiple endings and talking about the Fingertip:I don't understand game. On its own, however, it is a solid game, with some particularly good endings.
An exercise in 'how well do you know your IF parser?' I've compiled a list of actions with unique responses in the spoiler space; it's probably incomplete, but is longer than the Club Floyd list and includes some amusingly silly responses. A few typos, but it's fast and fun.
(There is no apparent reference to Suzanne Vega's 'Small Blue Thing', which I will admit was my go-to visualisation for the Blue Thing - the THMBGs song being slightly vague as to description.)
(Spoiler - click to show)
X blue thing
Recommended for: when you're in a methodical mood.
The parser is a promise that is often broken. It offers you a chance to try anything. It bristles with possibility. Every game has a relationship with this promise, and most go something like this: You can try anything! Oh great, I'll try '[this]!', That's not a verb I recognise. The path of the text adventurer is one fraught with great disappointment, but also great excitement and glee when one's wishes are understood. And the more our wishes are understood, the more we trust the game and invest in its story.
What's The Blue doesn't have a consistent story, but rather dozens and dozens of different stories. With its breadth it comes a long way to fulfilling the promise of the parser. It isn't as complete as the multi-authored pick up the phone booth and aisle, but given that there is only one of Ruth it is impressive.
itch, by Liz England
Average member rating: (8 ratings)
scratch scratch scratch
|Let Them Eat Cake, by Alicia Morote|
Average member rating: (16 ratings)
The small riverside town of Sangnoire holds a deep and dear tradition: the Saving Day Festival. Each year, the citizens gather and offer their best tributes to celebrate the town and its continued existence. It's a miracle how anything...
|Silver & Gold, by rosencrantz|
Average member rating: (12 ratings)
These things come in pairs... A sacrifice, a chase, a dark night in a dark city. Silver & Gold is a story told in two voices. Started for a challenge on Twinery.org. Thanks to this Twinery forum post for technical help.
Apollo 18+20 by Teaspoon
Interactive fiction games, with one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). The games...
Getting back into IF, best re-introductions to the genre by Sorrel
I haven't played any IF for roughly the past 6 years and am excited to get back into it. So, what have I missed? What have been some of your favorite games released since 2010? Alternatively, what games do you think would serve as a good...