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8 of 9 people found the following review helpful:Engrossing, but Flawed, November 24, 2008
by C.E.J. Pacian (England)
The beginning of The Lucubrator is a perfect example of everything that's both great and unfortunate about this game. You start out strapped to a slab in a morgue. Several graphical games have used this gimmick before, probably because it's a sure-fire attention grabber. Straight away, you find yourself in a gripping situation. And straight away, you find yourself having to try and read the author's mind. Because, as I mentioned, you're strapped to a slab in a morgue. So what can you actually do? The restraints aren't described in any detail when you examine them, you can't speak or reach anything... Seriously, what are you supposed to do? The answer is a verb that you probably won't think of unprompted. And sadly, the game doesn't give you any nudges in the right direction.
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