This game chose a couple of unusual engine options - setting out dialogue with a speech (no speaker tags, but colour coded), and using real-time delays (very gently, eg someone took a few seconds to fetch something).
The colours were a bit distracting - with my memory, I'd rather have had the standard script format of
Bob: Hello Jane
Jane: Hello Bob
etc
but I actually didn't mind the timing thing this time. I'm a linear storyteller myself, so it was surprising that I enjoyed walking from room to room to get the different bits of the story. And then I... wasn't entirely sure what the ending actually meant. So that wasn't good.
But luckily there's a "back" button, and from discussion I know that my impression of the ending was correct.
Playing as a computer, I felt my human-PC bias kick in, but the computer was more interesting than I'd have guessed.