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3 of 3 people found the following review helpful:
Combat as trust, October 27, 2021
by Victor Gijsbers (The Netherlands)

Here’s what I like most: the fact that we’re playing a variant of rock-paper-scissors where you are told in advance what the opponent’s move will be. Of course this makes it utterly trivial to win the fight that’s playing out in this cyborg arena; but that’s precisely how you’re clued in to the fact that winning isn’t the point. Making the audience happy, that’s the point, even though that may involve taking some heavy hits yourself. This is not a real fight; it is a cooperative ballet. And your partner trusts you so much that they never conceal what they’re planning to do. That’s the subtlety. That’s what you have to realise.

All of this is placed in a serviceable framework, but apart from the mechanic described above there’s not much subtlety to be found. The political commentary is simple to the point of being simplistic and so are the emotional strings that get pulled. It works; but it’s no more than a vehicle for delivering this one brilliant idea: combat as trust.

Reason to play this game: it makes us think about the narrative potential of combat mechanics.

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