Beaten

by Eddie Tomayko

1996

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Baf's Guide


A dismal excuse for a game full of senseless violence, set in a town beset by "vigilantes". After each paragraph, it gives you a choice of two or three one-word actions, at least one of which usually results in immediate death. The only significant change in game state isn't even stored in memory; the player is expected to remember it and be honest about it. Mercifully short.

-- Carl Muckenhoupt

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