Heist games are well-known genre, and with good reason. There's a clear goal that requires ingenuity to achieve; there's a spatial and temporal element that fits IF world building well; and of course here are opportunities for puzzles and suspense. As others have noted, The Finders Commission starts of with some pretty bizarre world building (and a weird choice between what seem to be five indistinguishable characters). But then it quickly turns into a fairly standard heist game. There's the museum; there are some people to either manipulate or watch out for; a few opportunities for puzzle solving; and if it all goes well, you walk out with the loot!
Apart from one possible bug (the box that I believe I needed to turn off the alarm suddenly disappeared from my inventory), everything was solidly implemented. It's bit strange that you cannot investigate the display before launching the chariot -- the first few times I tried, I got interrupted, but later on the room was empty and I still wasn't allowed to read the label. This threw me for a while. But I ended up solving the puzzles without too much trouble, felt some nice tension as I had to defeat a timed sequence, and was satisfied. There's nothing truly memorable or innovative about the game, but it succeeds at being what it wants to be.
The biggest mystery of all was the breakfast my character claimed to be their favourite: buttermilk biscuits with sausage gravy. This sounded like the worst and most implausible thing in existence, so I did some googling, and found recipes in which I saw: biscuits that did not look like biscuits; sausages that did not look like sausages (but more like the minced meat you might put into a sausage); and most of all, gravy that really, really did not look like gravy. From what I gathered, it was more something like minced meat in a creamy sauce. All of which left me only more flabbergasted. Cookies served with meat and cream? As a breakfast? Now this is a mystery someone should make a game about!