This game is the first parser game by Lamp Post Projects, whose other works that I played have been watercolor-illustrated fantasy choice-based games, often with mystery elements.
This game is in the same setting, I believe. You play as a gnome working at a museum for a kingdom that recently received a crate of artifacts from a neighboring kingdom who had stolen some of your works. The artifacts are broken and/or disassembled.
Your job is to take a list of artifacts, find the pieces corresponding to them, assemble them, label them, and display them. The puzzles are not overly difficult and generally very on-the-nose, but there were a couple of nice twists and the overall interaction mechanism used the core parser game cycle of X-TAKE-DROP/USE very well.
The game is well-implemented, and I rarely if ever had to fight the parser.
Story-wise, the lore felt consistent and relevant to the game and was parceled out in manageable chunks. The kingdoms and characters felt realistic, and I could identify with the protagonist through suspension of disbelief.