If you've been running low on anti-American paganistic stories, Sons of the Cherry will recharge your battery. Of course, SOTC features the expected "people born more than 100 years ago are irrational and stupid" sub-theme as well as potshots at Christianity. At least the author knows his audience. I'm a bit mystified as to why he felt it necessary to disguise this in a generic CYOA RPG outfit, though. Those clothes are especially deceptive because they make it seem like you have choices, when in reality, your choices are all illusions.
The plot is on rails -- no matter what you choose, you end up at the same place. Maybe you can die, but I tried a few things and nothing resulted in my death. SOTC is much more of a story than a game, but you still have to select some meaningless choice, and click a button for the plot to proceed. I'm no fan of non-interactive fiction, and SOTC is non-interactive fiction.
The prose style is fairly atmospheric, competent (errors are few), and concise. The game is unscored, and I didn't notice anything that affected your statistics, though you'd think that it would. Maybe you have to finish the game or go much further than I did. I quit early on, after learning that my character was a warlock of some sort.
If you enjoy non-interactive fiction disguised, pro-witchcraft themes with a dose of anti-Americanism, you'll like SOTC.