The Sons of the Cherry

by Alex Livingston

2010
ChoiceScript

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Review

5 of 6 people found the following review helpful:
Some promise, but ultimately flawed, November 27, 2010
by Kevin Jackson-Mead (Boston)
Related reviews: IF Comp 2010

This game uses ChoiceScript, a choice-based programming language (think Choose Your Own Adventure books with stat-tracking). I was not feeling very hopeful after the first decision I had to make was what color shirt I was wearing. It asks you a number of questions at the beginning to determine your various statistics. Not all of them are as bad as the shirt one, but it just wasn’t very motivational. But OK, I thought I’d give the story a chance. And it’s got some promise, but you’re very much railroaded along. You’re allowed to choose to refuse to go along with what the main NPC wants you to do, but then you’re told that you do it anyway, except that you’re not as powerful, so you end up dying early. (Spoiler - click to show)Of course, the reason I didn’t go along with what the main NPC wanted was that it was obvious to me that he was a bad guy, responsible for my troubles. I decided to replay the game, going along with what he wanted (and what the author obviously wanted) just to prove to myself that the main NPC was in fact a bad guy. And guess what? I was right.

Unless you’re a big fan of choice-based narrative and want to see an example of how not to structure the narrative, you should probably give this one a pass.

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