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An archaeologist in a post-apocalyptic world searches for a missing comrade.
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
I wanted to like Glik. I enjoy post-apocalyptic settings, and the idea of playing a future archaeologist is appealing. The broad concept was pretty solid. But the execution leaves much to be desired. There's a basic level of competence present that gives the player false hope that the game will reward them, (like the addition of a help menu) but ultimately it fails to deliver.
The player is tasked with looking for their friend who's gone missing (a solid hook), but then is placed at a camp without any clue as to which way their friend might, surrounded by a pretty generic wilderness replete with darkness filled rooms and repetitive meaning-to-be-ominous message.
On top of all this is a highly generic HP+XP 'RPG' system tacked on on top (there were hints of enemies but I didn't meet any). In the end, after lengthy battle with myself and my axe*, I managed to commit suicide. And that's when it got really weird. After opening and exiting the unlit closed 'spirit-realm' container (a cosmic wardrobe?) that I was stuck in post-death, I found myself again in darkness. Having -3 hit points and with no way of telling which way to go, I hit a run-time error and that's when I gave up on Glik.
My advice to the author would be to get rid of the empty RPG-trappings and focus on unpacking the ideas that look so promising in the opening section.
*Apparently, I had an exclusive choice between an axe, hammer or sword. I said 'take all from the chest' and got the first weapon by default.
(Game deserves 1.5 for effort, but I don't currently recommend playing it.)
New walkthroughs for November 2023 by David Welbourn
On Wednesday, November 29, 2023, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for...