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Review

1 of 1 people found the following review helpful:
Short, mostly sweet, January 24, 2025

Everything in this game feels robust. Efficient use is made of relatively concise descriptions to create immersion; good liminal space vibes. There are 'useless' rooms but not so many as to get overly confusing, the puzzles are all logical, we get small hints of characterization from the protagonist but that's clearly not the focus.

There's definitely several points where I feel more X blurbs could have been implemented - starting with the working bits of the gate at the beginning. Then again, I'm a stickler for background detail being examinable. There's one puzzle that in my opinion was unfair - (Spoiler - click to show)sitting on the bench. It didn't need better signalling, but more than one verb should have worked there.

It's not a giant game but it does a good job of translating a real location into an immersive experience and fitting some relevant, logical puzzles into that location.

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