Kallisti

by James Mitchelhill

Pornographic, Religious
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

I don't like the character, I don't care about the story, so what's keeping me here? Sometimes, really well-done writing, puzzles, or programming will do it. This game, unfortunately, had a number of bugs (though they weren't of the catastrophic variety -- mostly just input that the game failed to process in any way, even to give an error message), and I found myself unable to connect with its prose most of the time.

There were some fine images (I particularly liked the moment when Katie's smile is described as "brittle as leaves"), but too much of it felt self-consciously poetic, reaching for profundity it didn't quite grasp. What kept me in the game instead were glimpses. At times during the conversation scene, I felt a flash of really deep immersion, that feeling that the game will understand anything I type, where the interface melted away and it felt like a conversation. Even during the sex scene, there were a couple of points where the implementation was deep enough that even though I never lost awareness that I was just typing commands into a keyboard, I felt like the PC would understand most any instruction I gave him.

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