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A presence arrives in your bedroom at 3am. It breathes. It waits. It has come to fetch you — but first, you must give it a name.
A Welsh-inflected ghost story about dying, naming, and what gets carried across. You wake in the dark to something beside you: patient, cold, breathing. It will not leave until you speak its name — and it knows yours already.
Built in SugarCube with ambient audio and a phantom-naming loop that accumulates across playthroughs. The second time you wake in that dark, you will know you have been here before.