This game is strongly (by the author's admission) influenced by porpentine.
It mimics Porpentine's uses of multi-colored links and cycling back to one location, and background music, as well as visceral/gooey scenes and identity horror.
However, it lacks a great deal of porpentine's pacing. Frequently, new text is delayed for several seconds before appearing. There are no consistent 'rules' for how scenes proceed; many threads are introduced that are not resolved.
I found that the game was stronger the longer it went.