CODENAME OBSCURA

by Mika Kujala profile

Mystery, espionage, languages, 8-bit retro-style
2023

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Number of Reviews: 6
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From Nostalgia with Love, a 008-bit adventure, December 23, 2023
by JJ McC
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

Adventuron, that’s a thing! An authoring tool that explicitly enables and embraces 8/32/64 bit adventure games. I love that it exists. It’s like a web-enabled portal to the past. If I read the background right, this particular game was originally developed 35ish years ago and reimplemented today? As a guy who reengaged the hobby after a similar gap, what a powerful way to make cross-time connections in your life - reconnecting with ancient passions and enhancing and expanding with the life lived between. I whole-heartedly endorse. Even if it were fake meta-text, I endorse that spirit.

Adventuron presentation is evocative, well-serving its core mission, not the least of which with its comfort-food font options. The, lemme say 32-bit? graphics are terrifically reminiscent too, presenting a variety of Italian scenery with rakish aplomb. All of it transports the play experience to the dawn of computer imagery, just past mainframe text only, and just before home PCs were powerful enough to do more.

The gameplay here mimics that also, and I am taking the authorship claims at face value here. The game has tight descriptions, bounded interactivity, and many unimplemented nouns. All of which precisely reinforce gameplay of the purported era. There is instant death which can only be avoided through un-deducible and unrelated coincidence. There are puzzles that don’t make immediate sense, but are still the right vibe ((Spoiler - click to show)cf the hacksaw in a bottle). The plot is a PG Golden Age Bond Movie type riff (and a breezy, fun one!), but you are nevertheless talking to Witches and repairing statues. Mapping is not strictly essential, but probably time saving. There is a late losing state very easy to blunder into. I HIGHLY recommend SAVING as you go, certainly once you get to the (Spoiler - click to show)Control Room. It is an interesting alchemy: gameplay is not Mostly Seamless by modern standards, but IS a Mostly Seamless pastiche! It seems very much of its 80’s pedigree and effectively weaves a ‘game out of time’ spell.

So the question I found myself asking as I played it was… what is the value of nostalgia, and how far does it go before it runs out of juice? Offering nostalgia without commentary, without sly subversion, without subtle updates or contrasts with the intervening years’ culture, norms and gameplay conventions… what is the value of a fake time capsule when REAL ones are still available? To be clear, it is not valueLESS, but how satisfying is it, ultimately?

Mental exercise: what if Adventuron somehow became the dominant or even just a prominent authoring tool for IF, does that ultimately help the hobby? Does it hurt? Does it make for soft historical shackles and somehow back pressure innovation and modernization? (A charge that has been leveled at Parser IF for a while now). I mean, it is a fake mental exercise. Adventuron’s presence is really just MORE flavors available, not LESS of other things. But playing modern Adventuron games today, I kind of feel should trade in just a little more. Doesn’t have to be alot!, but just a little. There was a Spring Thing 23 Adventuron game I thought managed this well - while gameplay and presentation were bound to the 80’s there were more sophisticated narrative elements that tweaked the formula just barely enough to make an interesting frisson. Codename Obscura is not about that and doesn’t care to be.

Look, there’s a reason nostalgia exists. It works. It Sparks. This is nostalgia-bait for ME specifically, and I am powerless before its siren call. But at this point, I don’t think nostalgia without a twist gets beyond Sparks.

Played: 10/14/23
Playtime: 1.75hrs, finished, Schwarzberg escaped which I think can’t be avoided?
Artistic/Technical ratings: Sparks of Joy, Mostly Seamless
Would Play After Comp?: No, experience seems complete


Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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