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1-12 of 12 >INVENTORY - Paul O'Brian writes about interactive fiction Maiden is both exciting and irritating — it promises drama and intrigue, but many of the obstacles to be overcome along the way are simply brute force barriers, with none of the subtlety of the best interactive fiction.
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![]() by MathBrush In this game from the second IFcomp, you play a sword wielding Britainer in the time of Cromwell, investigating a haunted house. Was this review helpful to you? Yes No Remove vote | Add a comment
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![]() by AmberShards (The Gothic South) It is fairly detailed and interesting, so if you're an atmosphere junkie, this will draw you in. However, the broken puzzles and the ridiculously small amount of time allowed to explore the mansion will prove frustrating. There are typos, too, and a lot of the rooms are threadbare, as if the author lost interest in the game by the time the later rooms show up. It feels like the game needed a few more rounds of beta-testing. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's Guide![]() A 17th-century Scottish ghost story involving a wicked baron, his beautiful daughter, and the poor lad who loved her - all of whose souls remain inside a decaying manor house. You play a soldier, just returned from fighting the Roundheads and determined to put the ghosts to rest. One of the better ghost games - good setting, solid story, quite a lot of exposition scattered about (some of it quite long), and a bevy of mechanical and magical puzzles, including one very good large-scale one. Requires a little learning-by-death - entering one particular room can end your game prematurely, and there's no way to know it except by experience. Has a few subtleties that few will notice without using the adaptive hints. -- Carl Muckenhoupt
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