The short but impactful Sovereign Citizens presents a dark, claustrophobic story about a couple experiencing homelessness who explore an abandonded mansion by the sea. It starts as an affecting, if straightforward, narrative as they arrive and try to settle in for the night in what seems to be a well-equipped, upscale place.
Slowly, though, as one of them decides to explore the mansion, things get increasingly weird and satirical. The mansion is sprawling and almost impossibly laid out, one room devoted to recreating a tiki bar complete with climate control, another room full of trophies for a litany of achievements that don't seem real, etc. I like that this exploration can be read in different ways, whether as a commentary on the absurdity and ego of conspicuous wealth, or as a perspective on how things that seem normal in a status-focused culture might feel alien to those who've been excluded from it. The protagonist exploring the mansion has a slightly menacing edge, and given the contrast between their circumstances and the excesses discovered in the house, it's understandable.
While the interactive elements and design are somewhat basic, the focus on navigation aligns well with the sense of disorientation the game sets out to create, and the experience lingered with me after I finished playing.