Time: All Things Come to an End

by Andy Phillips

Time Travel
1996

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Baf's Guide


A time-travel game with a Doctor Who-ish story involving a dystopian future, the ruins of Atlantis, Nazi England, Time's Guardian and Time's Enemy. A huge game with diverse settings, but ruined by unduly hard puzzles and bad design. If you don't know why "linearity" is considered a bad thing in adventure games, give this one a try - it persistently locks the player into small areas, where you must already have the right equipment (often hidden where it's easily missed) to do the thing that takes you to the next small area (often within a time limit). No going back to regions you visited before, either - perhaps this is meant as indicative of the nature of time, but it hardly makes a good game. Other than that, competently built, with a high code-to-bug ratio, weak prose (it describes things as "feeling evil" so often it becomes funny), and a few nice puzzles amidst all the mediocre ones.

-- Carl Muckenhoupt

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