Adapted from an IFCOMP23 Review
This one shares some DNA with Hand Me Down and some more with Spring Thing 23’s Repeat the Ending. That is excellent DNA to share! Like a champion livestock breeding program! Ok, not that DEFINITELY not that. As with those very worthy titles, LAKE Adventure is a modern (or near modern: COVID-era), nostalgic look at IF creations intersected with family trauma.
Here, you the player are Zooming with a friend during COVID, playing a recently-rediscovered DOS-based adventure game they authored as a teenager. The implementation is spot on. From the 32-bit graphics to the DOS bootup screen, the font, everything rings immediately, immersively true. Threaded through all that is constant commentary by your embarrassed friend, slowly recalling their personal history with the game’s development.
The game itself is so perfectly realized: the limited descriptions and telegraphed noun space, clever but imperfectly coded puzzles, the sometimes awkward gameplay, all befitting its putative tween author. It weaves a spell on the player (maybe moreso for players with experience in the inspirations?) where implementation gaps that might otherwise draw stern “Intrusive!” proclamations instead elicit wry smiles of ‘yeah, that’s about right.’ Talk about turning bugs into features!
Insta-death, childhood home as setting, author as protagonist, repeated respawns, mazes of sorts, all de rigueur for its time and author, rendered sweetly melancholy by the helpful and embarrassed modern narrator. The narrator’s voice is vital to the proceedings, by turns embarrassed, sad, deflecting with humor, helpful and forgiving of their younger selves. The interplay between the game progress and their recollections are natural, understated and impactful, as well as subtly guiding the player forward through the narrative. The underlying adventure is not the star here, it is a character, painted not by adjectives and nouns but by gameplay. The whole thing just so effectively captures both youthful grappling with tragedy via unsophisticated but earnest fantasy, and the bittersweet remembrance by the older author.
If there was an off note, I would say the timed intro/outro sections - they were too fast for me to devour the details I wanted (I barely clocked my ‘score’ before it vanished!) Yeah, that’s it. All the other stuff I usually complain about was here and it was PERFECT. Geez, I didn’t even mention the spiral Mead pdf-eelie that was note perfect as a youthful development logbook. Yeah, its a hint/walkthrough of sorts but even if you don’t need it, check it out when you’re done.
Oh, it was Engaging. So very, very Engaging. Yeah sorry though, not counting it for “Here There Be Poopdecks.”
Played: 10/10/23
Playtime: 1.75hrs, finished, 748/750 points
Artistic/Technical ratings: Engaging, mostly Seamless, and when its not, in JUST the right way
Would Play After Comp?: Probably not? I mean experience feels complete, but such a lovely time… maybe?
Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless