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A madman is on the loose! Can you play his mind games and win? Can you catch him before he strikes again?
Strawman is a detective novel designed to teach readers to spot three specific cognitive biases in realistic situations and to employ effective strategies to limit their effects. The book uses a gamebook format that forces readers to make decisions and enjoy success or suffer the consequences as they move through the story. This, coupled with realistic scenarios, crisp writing and the ever-present possibility of failure makes Strawman engaging and memorable.
Sources and Methods
How I Read A Gamebook And Became A Less Biased Analyst
This review includes comments from gamebook lovers and field-specific academics that attest to this innovative gamebook.
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