For a game coded in three hours and revised once, the Forest House holds up darn well. There are still problems, grammar and otherwise, but the game can be won, although winning herein is an uncertain victory at best.
The game is told through the eyes of a 12-year old child, with humorous insights and believable language. The setting is faintly atmospheric, although the author could have really gone for broke and I wouldn't have minded. The concept of a house that only you can see, which has intrigued you for a long time, and which begs you to sneak out in the middle of the night -- that simply screams for immersive language. However, authorial restraint doesn't cripple the game; it just makes it emotionally uniform, except for the very end.
The puzzles herein are refreshingly easy, although some of them are not terribly well clued. They all make sense and you can go back to get objects that you need should you forget them. In all of this, the ADRIFT parser doesn't get in your way, which was refreshing.
The Forest House doesn't take much time, so if you're in the mood for something faintly interesting with a touch of atmosphere, it's a decent play.