You are home alone, but not entirely alone.
In All Alone, you play as a struggling artist who is currently living in a sub-basement apartment. Your significant other is at work, and you have settled in for the night to watch some television when a news report about a serial killer comes on. And suddenly the phone rings.
While not technically a one-room game, the entirety of All Alone takes place in a very claustrophobic apartment. The gameplay is puzzleless with a focus on exploration and object examination. It is a short game, but the author does a great job of ratcheting up the tension. And the level of object interactivity is really impressive. Almost everything in your apartment can be examined.
It is hard to talk about All Alone without discussing the ending, and it is hard to discuss the ending without revealing spoilers. While I did enjoy the ending, I will admit that it left me with more questions than answers. Maybe that was the point. Maybe the underlying message of the game is that your emotions can distort your sense of reality. Maybe, but I honestly don’t know.
All Alone is a genuinely scary game with an impressive level of detail and a plot that plays with your expectations. I highly recommend it.