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About the Story
From imaginary games jam. Based on the review:
Sub Way (Sam Guss)
Heads up: this is not an entry-level augury. Guss has provided the setting details and code necessary to get the game started, but you’ll need to provide your own sheep and duck. All told, the start-up costs for this title ran me over $400, in addition to the game itself. Of course, Sub Way also requires a certain familiarity with standard oracular procedure– die-casting, leaf-reading, livers, cards, and dream-interpretation all make an appearance. Anyone with at least a high-school-level of forecasting skill should be able to get to the end of the game.
Because, let’s be honest: Sub Way isn’t doing anything exciting with the form. The actual augury gameplay is pretty routine, and if you’re looking for some really tricky and thrilling predictions to execute, you’ll be disappointed. As a mood piece, though, this is sublime. Guss eschews a “realistic” fictional future in favor of a highly-stylized one where everything seems to exist barely outside the realm of the possible– a really weird feeling to have in a genuine augury. Everything’s a little too dark, a little too apocalyptic. Prussia doesn’t exist. People use buttonless cellphones. New York has below-ground tramlines. Divining such a profoundly false future feels really, really odd. I’d love to know more about how Guss pulled it off.
If you’re looking for a chance to play, Guss will be releasing a patch that updates the game for next month’s lunar calendar. Though the forecasts are a little boring, the story is great, and anyone with the luxury of eight free nights in March (and some extra budget for livestock) should give it a shot.
First Publication Date: February 23, 2016
Current Version: Unknown